#define OPTIONS_BG
		itemDef
		{
			rect 0 0 640 480 4 4
			style 3
			border 0
			ownerdraw 0
			ownerdrawFlag 0
			borderSize 0
			foreColor 1 1 1 1
			backColor 0 0 0 0
			borderColor 0 0 0 0
			outlineColor 0 0 0 0
			background mw2_main_background
			decoration 
			type 0
			align 0
			textAlign 0
			textAlignX 0
			textAlignY 0
			textScale 0.55
			textStyle 0
			textFont 0
			feeder 0
			visible 1
		}
		itemDef
		{
			rect 0 0 1708 480
			style 3
			border 0
			ownerdraw 0
			ownerdrawFlag 0
			borderSize 0
			foreColor 1 1 1 0.5
			backColor 0 0 0 0
			borderColor 0 0 0 0
			outlineColor 0 0 0 0
			background mw2_main_cloud_overlay
			decoration 
			type 0
			align 0
			textAlign 0
			textAlignX 0
			textAlignY 0
			textScale 0.55
			textStyle 0
			textFont 0
			feeder 0
			visible 1
			exp rect x ( ( 0 - 107 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) )  )
		}
		itemDef
		{
			rect 0 0 -1708 -480
			style 3
			border 0
			ownerdraw 0
			ownerdrawFlag 0
			borderSize 0
			foreColor 1 1 1 0.5
			backColor 0 0 0 0
			borderColor 0 0 0 0
			outlineColor 0 0 0 0
			background mw2_main_cloud_overlay
			decoration 
			type 0
			align 0
			textAlign 0
			textAlignX 0
			textAlignY 0
			textScale 0.55
			textStyle 0
			textFont 0
			feeder 0
			visible 1
			exp rect x ( ( - 107 + 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) )  )
		}
		itemDef
		{
			rect -42 0 280 480 1 0
			style 3
			foreColor 0 0 0 0.4
			decoration
			visible 0
			background "white"
			textscale 0.55
		}		
		itemDef //this is the left side shading
		{
			rect -42 0 280 480 1 0
			style 3
			decoration
			visible 1
			forecolor 0 0 0 0.4 //0 0 0 0.25
			background "gradient_fadein_fadebottom"
			textscale 0.55
		}
		itemDef //the new Shadow for the left side
		{
			rect -307 -36 -9 480 3 1
			style 1
			decoration
			visible when ( dvarint( wideScreen ) == 0 )
			forecolor 1 1 1 1
			backcolor 0 0 0 0.6
			background "gradient_fadein"
			textalign 6
			textscale 0.375
		}
		itemDef //the new Shadow for the left side
		{
			rect -633 -36 -10 480 3 1
			style 1
			decoration
			visible when ( dvarint( wideScreen ) == 1 )
			forecolor 1 1 1 1
			backcolor 0 0 0 0.6
			background "gradient_fadein"
			textalign 6
			textscale 0.375
		}		